My responsibility as Production Designer for the project "Brawlhalla, was to develop a diverse cast of unique characters that can function on one universal rig (represented in blue above). In addition, I was also tasked with developing and designing unique skins for said characters as well as environment layouts and weapon designs. Every character design was chosen from sixteen to twenty iterations of a theme, all of which were created by the illustrator. These designs, once approved by the executive producer and the CTO of Blue Mammoth, move into production where they are built into the game by the lead artist. 
The work atmosphere of Blue Mammoth Games is extremely fast paced, leaving little development time for character design and layout. This meant that every design decision by the illustrator had to be carefully measured within the concept phase, to ensure the functionality of all designs within the game. 
 
Visual Development: Brawlhalla Character Studies 
Visual Development: Hattori 
Visual Development: Hattori Skins
Visual Development: Knight thumbnails 
Visual Development: Knight Thumbnail 
 
Visual Development: Knight
Visual Development: Knight Character Skins
Visual Development: Knight joke Skins
Visual Development: Steampunk
Visual Development: Steampunk
Visual Development: Steampunk 
Visual Development: Pirate 
Visual Development: Pirate Character Skins
Visual Development: Cyberpunk Warrior
Visual Development: Cuberpunk Warrior
Visual Development: Cyberpunk Warrior
Visual Development: Highwayman Character Skins
Visual Development: Cowgirl 
 
Visual Development: Cowgirl Notes
Visual Development: Future Warrior Character Skins
Visual Development: Mayan Character Skins
Visual Development: Caveman
Visual Development: Alien Character Skins
Visual Development: Bodvar character skin designs.
 
Visual Development: SpawnBot
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"A 2D platform fighter where the best of the baddest warriors in history battle each other in an eternal tourney of champions for bragging rights Read More

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